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	<title>Comments on: SecondLife&#8230;.</title>
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	<link>http://blog.spathis.com/archives/2006/05/09/secondlife/</link>
	<description>Random musings &#038; skepsis...</description>
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		<title>By: Constantine</title>
		<link>http://blog.spathis.com/archives/2006/05/09/secondlife/comment-page-1/#comment-901</link>
		<dc:creator>Constantine</dc:creator>
		<pubDate>Tue, 23 May 2006 11:38:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.spathis.com/archives/2006/05/09/secondlife/#comment-901</guid>
		<description>Hey Lance,

My name in SL is Max doctorow, will look for you next time I am online...</description>
		<content:encoded><![CDATA[<p>Hey Lance,</p>
<p>My name in SL is Max doctorow, will look for you next time I am online&#8230;</p>
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		<title>By: Lance Ball</title>
		<link>http://blog.spathis.com/archives/2006/05/09/secondlife/comment-page-1/#comment-899</link>
		<dc:creator>Lance Ball</dc:creator>
		<pubDate>Tue, 23 May 2006 02:23:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.spathis.com/archives/2006/05/09/secondlife/#comment-899</guid>
		<description>So what&#039;s your name in 2nd life?  

Signed,
Yodle Witte</description>
		<content:encoded><![CDATA[<p>So what&#8217;s your name in 2nd life?  </p>
<p>Signed,<br />
Yodle Witte</p>
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		<title>By: Constantine</title>
		<link>http://blog.spathis.com/archives/2006/05/09/secondlife/comment-page-1/#comment-817</link>
		<dc:creator>Constantine</dc:creator>
		<pubDate>Mon, 15 May 2006 22:10:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.spathis.com/archives/2006/05/09/secondlife/#comment-817</guid>
		<description>Eli,

Thanks for stopping by. You are absolutely right, it really can&#039;t be called a game in the traditional sense and I have never really thought of it that way. Your analogy is dead on also, (Apple e-World, AOL, Compuserve, Prodigy) is to the internet (10 years later) as Secondlife is to ... (some open distributed owned by no one but everyone system in ten years).

SecondLife will evolve. It will become open and move away from the current &quot;Walled Garden&quot; model. It will support a robust commerce infrastructure and creativity. It will take some time and some morphing of what second life is today.

I love the Gaming as Public Media Platform stuff. Sounds like it was an excellent conference, wish I had known about it I would have made it up there.

-Gus</description>
		<content:encoded><![CDATA[<p>Eli,</p>
<p>Thanks for stopping by. You are absolutely right, it really can&#8217;t be called a game in the traditional sense and I have never really thought of it that way. Your analogy is dead on also, (Apple e-World, AOL, Compuserve, Prodigy) is to the internet (10 years later) as Secondlife is to &#8230; (some open distributed owned by no one but everyone system in ten years).</p>
<p>SecondLife will evolve. It will become open and move away from the current &#8220;Walled Garden&#8221; model. It will support a robust commerce infrastructure and creativity. It will take some time and some morphing of what second life is today.</p>
<p>I love the Gaming as Public Media Platform stuff. Sounds like it was an excellent conference, wish I had known about it I would have made it up there.</p>
<p>-Gus</p>
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		<title>By: eli chapman</title>
		<link>http://blog.spathis.com/archives/2006/05/09/secondlife/comment-page-1/#comment-816</link>
		<dc:creator>eli chapman</dc:creator>
		<pubDate>Mon, 15 May 2006 21:15:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.spathis.com/archives/2006/05/09/secondlife/#comment-816</guid>
		<description>secondlife never was a game. It&#039;s the web in 1990. Currently 220K users growing at 12%/month. It&#039;s a platform for creativity, business, and communication. You can make and own games and game businesses in secondlife. We dug into some of these things this weekend at the Open Media Developers Summit in Boston, in a session on &lt;a href=&quot;http://www.beyondbroadcast.net/wiki/index.php?title=Gaming_as_public_media_platform&quot; rel=&quot;nofollow&quot;&gt;Gaming as Public Media Platform&lt;/a&gt;. 

Looking forward to meeting you this week at Syndicate!

 -Eli</description>
		<content:encoded><![CDATA[<p>secondlife never was a game. It&#8217;s the web in 1990. Currently 220K users growing at 12%/month. It&#8217;s a platform for creativity, business, and communication. You can make and own games and game businesses in secondlife. We dug into some of these things this weekend at the Open Media Developers Summit in Boston, in a session on <a href="http://www.beyondbroadcast.net/wiki/index.php?title=Gaming_as_public_media_platform" rel="nofollow">Gaming as Public Media Platform</a>. </p>
<p>Looking forward to meeting you this week at Syndicate!</p>
<p> -Eli</p>
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